Directx 3D issues and concerns..
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Where can I get a good e-tutorial on Directx 3D explaining “Multi sample Quality levels” and “Multisampling”?
Why is the resource view of D3DX11 showing a partial copy of a texture?
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Where can I get a good e-tutorial on Directx 3D explaining “Multi sample Quality levels” and “Multisampling”?
Why is the resource view of D3DX11 showing a partial copy of a texture?
Hi Bella,
D3DX11 as of the moment only supports texture loading functions directly from Direct3D 11 resources. That is why you are only able to view partial texture on the application. This component will be available in the future and will officiate and provide great new technologies.
Multi sampling is used so that you can update all sub samples in a single stroke. It affects however, the usage of multiple rendering passes. It is only valid if you create a swap chain. You can try to go to this website for some tutorial on multi samples and multi sample quality level http://www.directxtutorial.com/Lesson.aspx?lessonid=11-4-2.
Additional information can be found here.
Aristono
There is an abundance of such video tutorials online, so basically all you have to do is Google it.
This way you can get a lot of information on this topic.
You can find e-tutorials regarding Multi sample Quality levels and Multisampling at different sources.
One of the finest examples could be Toymakers. They have a great series.
Another could be DirectX tutorials which is also great.
You can also take a look which has been written over games using Direct X and C++.
Also, you can find them here.
Best wishes for you.